Cry Wolf

Cry Wolf is a brand new forum focused on the forum version of the deception game Mafia/Werewolves

Video Game UPick is over! Town Wins!
www.mafia: a UPick is over. Town wins!
We now have a Discord Server!

You are not connected. Please login or register

Whodunnit? {[ SEP 22, 1924 | TOWN WIN ]}

Go to page : Previous  1 ... 13 ... 22, 23, 24, 25  Next

View previous topic View next topic Go down  Message [Page 23 of 25]

331 Re: Whodunnit? {[ SEP 22, 1924 | TOWN WIN ]} on Wed Aug 10, 2016 6:38 pm

oh my god why y is there another vote on me why do ppl hate me the gossip


_________________
 

[16:41:10] Kiyo / 7♦: “so lucas what do you think about this lynch?”
[16:41:10] Kiyo / 7♦: “hHHHhhhhhh hHHHHHHHHHH HHHHhhhHHhh"
[16:41:36] lucasssss: "lucas i want u to bus me and lynch me this phase"
[16:41:39] lucasssss: "HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
View user profile

332 Re: Whodunnit? {[ SEP 22, 1924 | TOWN WIN ]} on Wed Aug 10, 2016 6:38 pm

Tiny's a valid vote, anyway, since she's playing (Game Post).

Mr. Gerbear vs Lucas
Lucas vs Kiyoko
Tiki vs Lucas
Ninfia vs Tinylightsflash

Lucas II
Kiyoko I
Tinylightsflash I


_________________
View user profile

333 Re: Whodunnit? {[ SEP 22, 1924 | TOWN WIN ]} on Wed Aug 10, 2016 6:41 pm

how is it possible that 50% of the players dont even know theyre actually playing


_________________
 

[16:41:10] Kiyo / 7♦: “so lucas what do you think about this lynch?”
[16:41:10] Kiyo / 7♦: “hHHHhhhhhh hHHHHHHHHHH HHHHhhhHHhh"
[16:41:36] lucasssss: "lucas i want u to bus me and lynch me this phase"
[16:41:39] lucasssss: "HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
View user profile

334 Re: Whodunnit? {[ SEP 22, 1924 | TOWN WIN ]} on Wed Aug 10, 2016 6:47 pm

Vote: Luxaria

Join me in my vote, it's the only way.


_________________
Luxaria wrote:They call her the game host, but I call her beautiful!
She really did a great job, running this musical!
But I have this big problem, whenever I trill!
I give her pretty words, but she sends me the mod kill.
View user profile

335 Re: Whodunnit? {[ SEP 22, 1924 | TOWN WIN ]} on Wed Aug 10, 2016 6:47 pm

who knows.

Also I'm busy so the game ends prematurely by 5 minutes srry guys.

Lucas was lynched.

HE WAS MAFIA. YAY.

You all still die, though. srry.


_________________
View user profile

336 Re: Whodunnit? {[ SEP 22, 1924 | TOWN WIN ]} on Wed Aug 10, 2016 6:52 pm

i should have expected that everyone would have been mafia tbh >:(


_________________
 

[16:41:10] Kiyo / 7♦: “so lucas what do you think about this lynch?”
[16:41:10] Kiyo / 7♦: “hHHHhhhhhh hHHHHHHHHHH HHHHhhhHHhh"
[16:41:36] lucasssss: "lucas i want u to bus me and lynch me this phase"
[16:41:39] lucasssss: "HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
View user profile

337 Re: Whodunnit? {[ SEP 22, 1924 | TOWN WIN ]} on Wed Aug 10, 2016 7:00 pm

Kiyoko

avatar
Admin



JUSTICE IS SERVED
Monday, September 22, 1924

SEP 22 -- One arrest made in a bust on a speakeasy located in a basement under the hotel on 3rd and 16th. Police have apprehended a woman of unknown identity. The woman has given her name as L******, however, clientele of the speakeasy referred to her as “the Barmaid.” Not much is currently known about L******.

The speakeasy itself seems to hold ties to a recently uncovered alcohol distribution ring led by former railroad proprietor, F***. This was the last known operating speakeasy with connections to this ring.

The police would like to thank the community for the tips and witness reports that led to the capture of this group.



LUXARIA HAS BEEN APPREHENDED. SHE WAS THE WAITRESS. SHE WAS MAFIA.

TOWN WIN


_________________
 
View user profile http://kiyokon.tumblr.com

338 Re: Whodunnit? {[ SEP 22, 1924 | TOWN WIN ]} on Wed Aug 10, 2016 7:00 pm

Kiyoko

avatar
Admin
Role PMs:
----------------------------------------------------
ARCHIVIST - Ninfia
----------------------------------------------------





ARCHIVIST; TOWN



The Archivist has lived in New York City all of her life, growing up as the single young daughter in a family of six sons. Though her father and older brothers went off to war, not a single one of them returned. In order to help her aging mother raise the only brother she has left, the Archivist took up a job with the New York Public Library cataloging old articles and manuscripts in their stacks. The meticulousness of her work has started to take a toll on her eyesight, but she wouldn't trade her job for the world. Though she's still young and rather pretty, she dresses modestly, often wearing an old but professional-looking suit, with simple earrings to match her glasses. Her coworkers describe her as shy and kind, though also very serious and hardworking while on the clock. Though she's polite to everyone and nobody thinks poorly of her, she's made few real friends at the library. Her braid of blazing red hair and hazel eyes have occasionally attracted comment in the otherwise plain environment of the library.

Each night after work, the Archivist can spend an hour or two browsing the old newspapers in the library for information on certain roles. The Archivist doesn't get much time with the articles, though, so unfortunately she cannot learn as much as she'd like. Send the host the name of a role to research to uncover a single piece of information about either the history or the alignment of the character with that role. (e.g. PM the host with "I want to learn about the Journalist" and the host will say something like, "The Journalist dated Justin Bieber in high school.")

----------------------------------------------------
CASANOVA - Cure
----------------------------------------------------





CASANOVA; TOWN



Born in la bella più città di Sicilia, this charming young man immigrated to the United States at dawn of the Great War. Though he's lived in New York for nigh a decade, his vocabulary has yet to really expand beyond the minimal basic phrases. His too-loud voice can often be heard from the streets: "Ciao bella, why donna I buy you a drink?" (He blames prohibition for his unlucky streak with the ladies.) Currently, he works a low-paying job out in the mid-afternoon sun unloading cargo from ships at the harbor; subsequently, he spends all of his wages on cologne and nice clothing to impress the ladies. He might be a bit air-headed at times, but his outgoing demeanor has made him more than a few close friends in New York. Though he's not really fond of his plain brown hair (too boring; it won’t get the ladies’ attention!), he's looking into buying a nice blue silk tie to match the hue of his eyes. He's heard that cats love men with alluring visages, and by cats he means women and by visages he means his face.

Every night, the Casanova can approach a player and invite them out to a date. If the targeted player is female, they'll have a nice date and the Casanova will learn a thing or two about his new companion, though she'll be so distracted by his charm that she'll forget to use her night action. If the targeted player is male, nothing will happen and both will go off on their merry ways. The Casanova is not a, how do they say, “three-letter-man,” after all.

----------------------------------------------------
COMMISSIONER - Tiki
----------------------------------------------------





COMMISSIONER; TOWN



The grandson of an Irish immigrant, the Commissioner is a proud American police officer who has worked for the NYPD for thirty years straight, after joining as a young cop at the raw age of 20. Ten years ago, he injured his leg in a shoot-out. Now confined to an office job due to his grievous limp, he has swapped his uniform out for a nice sharp suit. He continues to hunt down criminals from his flimsy, government-issued desk. Though his red hair and mustache have started showing flecks of gray, and his green eyes aren't as keen as they used to be, he has no intention to retire. He's the sharpest and most disciplined mind on the brass, and the new officers respect his stoic demeanor.

At the beginning of each day phase, the Commissioner gathers the reports on his desk and learns one physical characteristic of a suspicious person. (e.g. "Sighted: suspicious man with a My Little Pony T-shirt.") By suspicious, I mean mafia, naturally.

----------------------------------------------------
ENTREPRENEUR - Rasei
----------------------------------------------------





ENTREPRENEUR; MAFIA



He calls himself an Entrepreneur, but others might say he's a snake oil salesman. He grew up in the not-so-wild west of California, raised by a single father from whom he learned his shady business practices. After getting caught selling plain water in the guise of medicine, the pair were run out of town. The Entrepreneur's old man has since passed away, but he continues on his father's legacy on the streets of New York. His natural hair color is red and his eye color is brown, and he wears a scarf to hide his face. He's known to speak with an accent (though it changes, occasionally) and a limp (though the leg isn't always consistent), with an amiable but sarcastic tongue (that part sticks around, though). One thing his old man did teach him before he died is that it ain't too difficult to trick anyone into believing whatever you want.

Each night, the Entrepreneur can change, add or remove one aspect of his appearance (hair/eye color, clothing) or demeanor (accent, limp, personality). If he looks or acts similar enough to another role's character (i.e. shares enough traits that are the same, and doesn't have too many traits that are different), there is a chance someone might mistake him for that person, after which he will learn their role and appear as this role (with respective alignment, so a town role will cause him to appear as town) upon death or investigation).

The mafia consists of Five, Luxaria and Rasei.

----------------------------------------------------
GOSSIP - Lucas
----------------------------------------------------





GOSSIP; TOWN



As a stay-at-home mother, the New York-born Gossip really only leaves the house for two reasons: grocery shopping and church. She loves talking about neighbors and friends, and when she hears a tidbit at church, her first instinct is to instantly telephone all of her gals and share the news. She has long red hair, usually pinned up, green eyes, and a mole on her face (which she calls a beauty mark, and will get upset if others do not call it the same). Though her friends at church think highly of her and her information, fellow churchgoers might describe her as annoying, loud, sarcastic, or air-headed. They're afraid of speaking out against her, though; rumors tend to spread about people who she dislikes.

Each night, the Gossip can target one player to learn a detail about their demeanor. Additionally, they can target a different player to tell them the information they have discovered. (PM the host two names, one of the person you want to investigate, and one of the person you want to gossip to.)

----------------------------------------------------
JOURNALIST - Gerry
----------------------------------------------------





JOURNALIST; TOWN



Independent and outgoing, one day the Journalist stormed out on her old-fashioned family to stake out her own plot in life. With her charismatic personality and her whirlwind notetaking speed, she managed to land a job as a columnist for the New York Times. Most of her meager earnings go towards rent for her small apartment, but the rest always ends up spent on clothing and accessories, like her constantly growing collection of scarves. This young blonde always tries to stay on top of fashion, often seen sporting the newest hair or dress styles. She likes to think herself charitable, but she simply cannot help looking down on those who don't pay as much attention to their appearances. Though she tries to remain professional, her words sometimes bite with a sarcastic edge. When working, she wears a pair of blue-rimmed eye glasses to match the color of her eyes.

Each night, she can go out and interview a player, learning one detail about their past.

----------------------------------------------------
PHOTOGRAPHER - alca
----------------------------------------------------





PHOTOGRAPHER; TOWN



Though he speaks with a thick French accent, the Photographer was actually born in Atlanta, Georgia. Due to the nature of his career, he's decided that people will take his art more seriously if he pretends to be European. (Zere is so far no reazon for 'eem to stop; eet seems to be working very well.) To fit with his image, he often wears a cravat and earrings and sports a well-trimmed goatee, all of which he insists is very fashionable in his ville natale de Paris (a city which he has never once visited). He lives in a small, cluttered apartment and spends most of his time out in the city; his neighbors know him as that tall Frenchman who looks down his nose at everyone. True to the letter, the Photographer is somewhat of a quiet and unsociable recluse, quicker with a scathing insult than a polite remark. He has black hair and brown eyes, and wears mostly black, which he deems to be a très sophisticated color.

Each day, the photographer can take a photo of one player. As night falls, he will return to his studio (also known as his tiny, cramped apartment) to develop the photos and learn a detail about that player's appearance. Any actions on him during the night will carry on to the following day phase (i.e. if you are stunned on N0, you can't photograph on D1).

----------------------------------------------------
PHYSICIAN - Tiny
----------------------------------------------------





PHYSICIAN; TOWN



Raised as a devout Christian, the Physician has always believed it was his duty to help others. He made it through medical school with little difficulty, though he never served in the war. Currently, he works as a private physician who visits clients at their homes for the occasional checkup. He has blonde hair and hazel eyes behind a pair of simple, practical glasses. He often wears a thick wool overcoat over his clean suit when he needs to go out. Though he acts professional while working, outside of work he is somewhat awkward and shy, and very conscious of his tall height, often ducking or hunching slightly so as not to stand out over the crowd.

Each night, the Physician can protect one player from being killed. He cannot target himself, and he cannot target the same player twice in a row.

----------------------------------------------------
PROFESSOR - drandahl
----------------------------------------------------





PROFESSOR; TOWN



The Professor's fondest memories are of Oxford. It's been years since he last set foot in Britain, but United States of America are treating him reasonably well. All the same, he has yet to let go of his posh British accent. He's published numerous theses in his time as a scholar in psychology and he holds high esteem in many respected circles. His New York University students often call him old fashioned and make fun of his graying hair and mustache (though he insists it's still mostly brown), fraying suit and outdated cologne, but he takes it all in stride. Many of these students will never nearly intelligent enough to reach his level of sagacity; no reason to bring attention to their deficiencies. The Professor has hazel eyes, and wears glasses.

Each night, the professor can ruminate on a role and develop a thesis on the personality traits or alignment characteristic to that role. (e.g. PM the host with, "I'd like to think about the Journalist" and the host will reply at rollover, "The Journalist is super desu kawaii sugoi.")

----------------------------------------------------
RAILROAD BARON - Five
----------------------------------------------------





RAILROAD BARON; MAFIA



The Railroad Baron comes from big money, and makes big money, though his earnings are sometimes of mysterious origin. Many politicians and other officials hold this man in high esteem. It's not entirely known where he's from, though he tells others that his family has lived in New York for generations, and that he inherited his railroad business from his father, who coincidentally has a different surname as himself (he changed it, you see, so as to "start his own legacy rather than walk in the shadow of his father's"). The Railroad Baron has platinum blond hair, brown eyes, and a neatly trimmed mustache. He often wears a sharp white suit, and sometimes cologne. Though he's getting on in his years, he retains an almost noble or military bearing. He treats his work with the most professional attitude, and many know him as a shrewd and intelligent businessman. Not much is known about his private life; he tends to keep to himself.

Once a night, the Railroad Baron can send in a PM to the host listing a player and role name. If the player matches up with the role, the Railroad Baron can pull some strings and prevent that player from acting or learning information from their role for one night. Additionally, the Railroad Baron’s henchmen will report back a piece or two of information about the player they distracted.

If the player is not that role, the Railroad Baron will be informed that the skill has failed. (Does not appear in rollover).

The mafia consists of Five, Luxaria and Rasei.

----------------------------------------------------
STREET RAT - Blaire
----------------------------------------------------





STREET RAT; TOWN



No one really knows the boy's name or where he's from, or even if he has any family in New York. He's known only as the Street Rat. People speculate from his black hair, green eyes, and tan skin that he might be from eastern Europe, or perhaps a gypsy. He wears a tattered scarf that covers most of his face, but the fabric doesn't seem to muffle his voice at all. He expresses a clear command of the English language by shouting insults in a thick Brooklyn accent at anyone who encroaches on his territory (“Hey, get oiff’a moy toif, ya scutch!”). He's got a sharp wit and a sarcastic tongue, but doesn't tend to stick around people long enough for them to find out.

Each night, the Street Rat can follow a player all sneaky-like and learn any information that the targeted player may have received that night, along with a small hint about the player’s role.

----------------------------------------------------
WAITRESS - Luxaria
----------------------------------------------------





WAITRESS; MAFIA



Her official title is Waitress, but all her regulars know her as "the barmaid." She works at a speakeasy in the basement beneath the hotel on Third and Sixteenth. Hired for her youth and good looks (black hair, blue eyes, well-endowed, and a beauty mark right above her lip), as well as her flirty and outgoing personality, she's incredibly popular with the speakeasy patrons, and she treats them all kindly in return. She doesn't wear much jewelry, though she does allow herself a pair of simple gold earrings and maybe one or two rings, though none on her fourth finger. Nobody really knows where she's from, though her accent marks her as a New York native. She doesn't talk much about her past. Whenever anyone asks, she makes up a new lie each time.

Each night, the "Waitress" can target one player to make them drunk. If their role was investigative, they will learn random incorrect information. If their role targets a player for a non-investigative action, their ability will be redirected to a random target. Additionally, you will learn a detail about the history of the player you target when they spill their soul out to you in drunken camaraderie.

The mafia consists of Five, Luxaria and Rasei.

Thank you all for playing, guys! This was all in all kind of an experimental game, and it was originally designed three years ago so I can’t really speak to how it was originally balanced. The game was intended to have an overarching narrative with role information tying into the rollover flavor rather than directly connecting to one another, but I feel like I didn’t have as much room as I’d expected to develop that narrative.

Regarding roles, a lot of the town roles were intended to double up on each other in some way. The Commissioner was intended to be the obvious cop, who received a passive result tying one physical trait to mafia. The Archivist and Professor were weaker versions of the role who could tie roles to alignments, albeit with really vague flavor. The Photographer by itself was designed as a weak role because it could directly tie players to the descriptions uncovered by the Commissioner, and the Journalist and Gossip complemented the Archivist/Professor respectively, by tying players to roles (also in a vague way).

The mafia were designed to be able to use town roles against themselves. The Railroad Baron started out as a weak role, but as town claimed their roles, the Railroad Baron became a more traditional stun. The Waitress was intended to counterbalance town claiming their abilities/results; the more powerful the town ability, the more disruptive the Waitress would have been (for example, the Waitress makes the Archivist and Professor receive the opposite alignment for their results, and would have given the Commissioner a suspicious persons report about a specific town rather than a specific mafia, however it’s less powerful on the Photographer who only gets physical descriptions and nothing else.) The Entrepreneur was designed so that any potentially suspicious qualities investigated couldn’t stick, and had a difficult-to-achieve miller bonus.

I got a few requests to revamp this game for a future iteration (so that certain people can get a chance to play) and I may do this. All town roles were designed to directly tie a player to alignment in two jumps of information (e.g. player -> appearance -> alignment), but given the fact that everyone has a unique role, this information dissemination is made moot by mass-claiming. I think in a future iteration I may nix the direct information chain and go with a more vague detective novel-y “discover the motive” approach where types of information aren’t as fixed. I’m open to any other feedback anyone might have.

All in all, I hope you enjoyed my “ahhhh wtf am i doing” flavor and thick-necked GW2 portraits. Thanks again for playing!


_________________
 
View user profile http://kiyokon.tumblr.com

339 Re: Whodunnit? {[ SEP 22, 1924 | TOWN WIN ]} on Wed Aug 10, 2016 7:01 pm

Ninfia

avatar
Admin
yehaw friends we did it


_________________


View user profile http://www.ninfia.tumblr.com

340 Re: Whodunnit? {[ SEP 22, 1924 | TOWN WIN ]} on Wed Aug 10, 2016 7:02 pm

Wow!! Congrats, town! That was really fast like damn

View user profile

341 Re: Whodunnit? {[ SEP 22, 1924 | TOWN WIN ]} on Wed Aug 10, 2016 7:05 pm

Me, N0 wrote:im putting all my money on lucas having rolled a female character so i'm gonna go on a date with lucas okay thanks


_________________
FOOLED U AGAIN LUCAS!!!!!!!!!!!!!

View user profile

342 Re: Whodunnit? {[ SEP 22, 1924 | TOWN WIN ]} on Wed Aug 10, 2016 7:11 pm

Kiyoko

avatar
Admin
I want to say, this is my favorite thing I've written for this game. Gerry investigating alca on N0

Transcript of interview, as expanded from shorthand notes wrote:Q: HELLO. I AM RUNNING A CANDID ARTICLE ON THE RESIDENTS OF NEW YORK CITY. WOULD YOU HAPPEN TO--
A: (HEAVY FRENCH ACCENT) GO AWAY. I AM VERY BUSY.
Q: OH, IS THAT ACCENT FRENCH? HOW DELIGHTFUL. ARE YOU FROM FRANCE?
A: (SARCASTIC) NON, I PICKED UP A FRENCH ACCENT IN ZE ORIENT. (EXASPERATED) MAIS OUI, OF COURSE I AM FROM FRANCE. NOW IF YOU WOULD MOVE ASIDE--
Q: AND WHEN DID YOU MOVE HERE TO NEW YORK CITY?
A: ZAT IS NONE OF YOUR BUSINESS.
Q: THAT’S A LOT OF EQUIPMENT. WHAT’S IT FOR?
A: ZAT IS ALSO NONE OF YOUR BUSINESS-- (NOTICING THE NOTEPAD) ARE YOU WRITING ZIS DOWN? STOP ZAT IMMEDIATELY.
Q: COME ON, JUST A FEW WORDS FOR THE ARTICLE, AND THEN I’LL LEAVE YOU BE. TELL ME A BIT ABOUT YOURSELF.
A: (GRUMBLING) BIEN. I WAS BORN IN PARIS AND I CAME TO AMERICA TO, HOW YOU SAY, SEEK INSPIRATION. I AM FINDING NOW ZAT ZIS IS A MISTAKE. ZERE IS NO INSPIRATION HERE, JUST NOSY STRANGERS LIKE YOURSELF. NOW. AU REVOIR.
Q: HOW CHARMING (NOTE: SARCASM). AND HOW ARE YOU LIKING NEW YORK?
A: (WALKING AWAY)
Q: (YELLING AFTER) THANK YOU FOR YOUR TIME. (UNDER BREATH) UGH, I CAN’T STAND THE FRENCH. (NOTE: STRIKE THAT LAST PART FROM THE TRANSCRIPT)


_________________
 
View user profile http://kiyokon.tumblr.com

343 Re: Whodunnit? {[ SEP 22, 1924 | TOWN WIN ]} on Wed Aug 10, 2016 7:15 pm

Well done everyone! That went by so quickly.

Big thanks to host! The flavor was a lot of fun this game. Shame we couldn't have more.

This game was the bee's knees.

EDIT: Snaked by a very noir french transcript.

View user profile

344 Re: Whodunnit? {[ SEP 22, 1924 | TOWN WIN ]} on Wed Aug 10, 2016 7:15 pm

mr. gerbear and lux are hella hot omg


_________________
View user profile

345 Re: Whodunnit? {[ SEP 22, 1924 | TOWN WIN ]} on Wed Aug 10, 2016 7:17 pm

FRENCH ALCA WAS SO RUDE TO ME. If alca hadn't voted for Rasei I would've thought she was mafia lmao

Thank you so much for hosting the game Kiyoko! I wanna play this one again

Mr. Alice wrote:mr. gerbear and lux are hella hot omg

*eyebrow waggle*

View user profile

Sponsored content


View previous topic View next topic Back to top  Message [Page 23 of 25]

Go to page : Previous  1 ... 13 ... 22, 23, 24, 25  Next

Permissions in this forum:
You cannot reply to topics in this forum