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WHODUNNIT {a 1920s themed mafia game}

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1 WHODUNNIT {a 1920s themed mafia game} on Fri Aug 21, 2015 1:30 pm

Kiyoko

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NEW YORK CITY SEES RISE IN CRIME
Monday, September 15, 1924

NEW YORK, SEP 15 -- Four years after the Eighteenth Amendment, known commonly as the Prohibition Act, was ratified, New York City has remained far from dry. Despite daily busts of saloons and breweries by the NYPD, underground speakeasies and smuggling rings remain fully operative and on the loose. This past week alone has resulted in a slew of grisly murders, shoot-outs and kidnappings all with ties to mob activity. With such a heavy undercurrent of crime brewing in the streets, the mayor has urged citizens to do their part and report any suspicious behavior or individuals to their local police department.

MECHANICS



This is a closed-role game with a bit of a twist. Each role has a persona associated with it,
each with their own appearances, personality traits, and histories.

Some of the town roles are investigative, however instead of learning a player’s alignment,
they will learn details like the player’s character’s hair color or history instead. Other town
roles will be able to tie characteristics to roles or alignments. (Perhaps someone in mafia
has blonde hair? Maybe the journalist has a tattoo!)

Mafia roles will be counter-investigative, messing up results in some way. Town must work
together to piece together the information and discover who might be mafia, whereas mafia
will try to mislead town at every turn.

Rollover will take the form of newspaper articles and obituaries; there will be clues as to
which roles are mafia and which are town in rollover. Alignment will be revealed upon death.

TOWN wins when it has eliminated all of the mafia.
MAFIA wins when its number equals that of town.
GAME RULES



1 You must vote every day. Anyone who misses a vote will lose their ability to act during
1 the following phase.

2 Please bold your vote.

3 You may not vote No Vote, however no lynch is fine.

4 You may change your votes as many times as you wish.

5 Going 48 hours without posting will result in a modkill for inactivity.

6 You may share any information you’d like with the thread at your own risk, but it must be
6 paraphrased in your own words. You may not post, quote, or screencap any part of your
6 role PM or any of your investigative results. Please remember that anything you say may
6 be used against you by another role.

7 Ghosts may post in thread as long as they don’t say anything that can be construed as
7 speculative (including expressions of confusion or sudden understanding).

8 No PM alliances, except between the mafia.
THE CAST











WITH ROOM FOR ADDITIONAL CIVILIANS

PLAYER LIST



1 Name
2 Name
3 Name
ROLLOVERS



PHASE ENDS at 6:00pm PST; no actions sent in afterwards will be counted
ROLLOVER POSTED at 7:00pm PST

N0 SUMMARY
D1 SUMMARY
N1 SUMMARY


KIYOKO WAS KILLED. SHE WAS THE HOST. SHE WAS WORKING ON THIS LAYOUT.



Last edited by Kiyoko on Fri Aug 21, 2015 9:06 pm; edited 1 time in total


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2 Re: WHODUNNIT {a 1920s themed mafia game} on Fri Aug 21, 2015 1:33 pm

Kiyoko

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I don't have any plans to run this game any time soon, but this is the oft mentioned 1920s puzzle maf I keep talking about. It's balanced to be a constraint satisfaction puzzle first, and a mafia game second.

The vast majority of possible investigation results have already been pre-written. I have a giant file somewhere on my main computer for this.


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3 Re: WHODUNNIT {a 1920s themed mafia game} on Fri Aug 21, 2015 1:36 pm

I have waited for this game ever since I first saw it on your journal. I live for games that are basically puzzles in disguise.

Yes.

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4 Re: WHODUNNIT {a 1920s themed mafia game} on Fri Aug 21, 2015 4:59 pm

IM READY TO BE TOWN AND NOT MAFIA PLEASE

in other words hell yes im excited for this

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5 Re: WHODUNNIT {a 1920s themed mafia game} on Fri Aug 21, 2015 6:22 pm

chinomi wrote:IM READY TO BE TOWN AND NOT MAFIA PLEASE

in other words hell yes im excited for this

BUT I THOUGHT WE HAD SO MUCH FUN

And yes, I eagerly await the day that this is a thing.


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6 Re: WHODUNNIT {a 1920s themed mafia game} on Fri Aug 21, 2015 7:43 pm

This takes me way back to hats mafia which had a pretty similar mechanic that involved players getting clues about which hat the mafia was wearing.

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7 Re: WHODUNNIT {a 1920s themed mafia game} on Fri Aug 21, 2015 9:06 pm

Kiyoko

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Going back through old files and I found that I have some flavor text pre-written too so I went and added that in.


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